A crumbling arch
Minor arcanum #25
On a rare dry spot in Ferrier’s Fen, besieged by foulness, is an ancient arch that still—improbably—stands. Lichen and moss grow thick and healthy, but the keystone remains clear, engraved with a sigil that makes the eyes water and that drives evil away.
You can learn the secrets of the sanctifying mark, but to do so you must…
Requirements
- ☐ …purify yourself in fresh, clean water.
- ☐ …calm your mind, gaze upon the sigil, and roll +WIS: on a 10+, the sigil becomes clear; on a 7-9, the sigil will become clear after a few more days in contemplation; on a 6-, the sigil is beyond your ability to learn.
- ☐ …spend a few days memorizing and practicing the sigil.
The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.
Back to all arcana.
Put it in a player’s hands
The app deals arcana face-down; the GM flips them when the fiction says so.