Stonetop Moves
Moves are how things happen in Stonetop: when you do the thing, the move tells you what unfolds. These are the player-facing moves with their full text.
Basic moves
The nine moves every character uses, each on its own page.
- Aid — When you help someone who has not yet rolled…
- Clash — When you fight in melee or close quarters…
- Defend — When you take up a defensive stance or jump in to protect others…
- Defy Danger — When danger looms, the stakes are high, and you do something chancy…
- Interfere — When you try to foil another PC’s action and neither of you back down…
- Know Things — When you consult your accumulated knowledge…
- Let Fly — When you take an easy shot with a ranged weapon… If the shot is tricky or you’re under…
- Persuade — When you press or entice an NPC or a PC and they resist…
- Seek Insight — When you study a situation or person, looking to the GM for insight…
Special moves
Between-scenes and recovery moves.
- Advantage/Disadvantage — When you make a roll with advantage or disadvantage…
- Burn Brightly — When you have enough XP to Level Up (6 + twice your current level)…
- End of Session — When a session ends…
- Death’s Door — When you are dying…
- Custom Moves (rules note)
Expedition moves
Leaving the village: outfitting, travel, camp, and the way back.
- Chart a Course — When you wish to travel to a distant place, name or describe your destination (“Gordin’s…
- Outfit — When you prepare for an expedition in a friendly community…
- Requisition — When you borrow some of the steading’s assets for an expedition (like the horses or a…
- Have What You Need — When you decide that you had something all along…
- Recover — When you take time to catch your breath and tend to what ails you…
- Struggle as One — When you Defy Danger as a group…
- Keep Company — When you spend a stretch of time together…
- Make Camp — When you settle in to rest in an unsafe area…
- Forage — When you spend a few hours seeking food in the wild…
- Return Triumphant — When you return home in triumph, having saved your fellows, put down the threat, seized…
- Supplies, Load & Inventory (expedition rules)
Homefront moves
Back home in Stonetop: seasons, projects, and the village’s fortunes.
- Seasons Change — The Seasons Change during downtime. When you've played out any activities, scenes, and…
- Bolster — When you prepare for what's coming or seek the favor of the gods, say how and answer the…
- Convalesce — When you rest for a few days, in safety and comfort...
- Deploy — When you send a steading's people into danger or rally them against an attack, roll…
- Level Up — When you have a quiet stretch of time at home and XP equal to (or greater than) 6 +…
- Make a Plan — When you wish to accomplish some project but don't know how to go about it, tell the GM…
- Meet With Disaster — When calamity befalls the steading or panic spreads, reduce Fortunes by 1 (min −1).
- Muster — When you press every able body into the defense of a steading, reduce Fortunes by 1 and…
- Pull Together — When you set a community to work on improvements, to secure new resources, or to make…
- Trade & Barter — When you wish to acquire or sell a commonly available item, you can. When you seek to…
Roll them at the table
In the app every move is a button: tap, roll 2d6, and the outcome tiers are right there.