Stonetop Companion

Stonetop Moves

Moves are how things happen in Stonetop: when you do the thing, the move tells you what unfolds. These are the player-facing moves with their full text.

Basic moves

The nine moves every character uses, each on its own page.

  • AidWhen you help someone who has not yet rolled…
  • ClashWhen you fight in melee or close quarters…
  • DefendWhen you take up a defensive stance or jump in to protect others…
  • Defy DangerWhen danger looms, the stakes are high, and you do something chancy…
  • InterfereWhen you try to foil another PC’s action and neither of you back down…
  • Know ThingsWhen you consult your accumulated knowledge…
  • Let FlyWhen you take an easy shot with a ranged weapon… If the shot is tricky or you’re under…
  • PersuadeWhen you press or entice an NPC or a PC and they resist…
  • Seek InsightWhen you study a situation or person, looking to the GM for insight…

Special moves

Between-scenes and recovery moves.

Expedition moves

Leaving the village: outfitting, travel, camp, and the way back.

  • Chart a CourseWhen you wish to travel to a distant place, name or describe your destination (“Gordin’s…
  • OutfitWhen you prepare for an expedition in a friendly community…
  • RequisitionWhen you borrow some of the steading’s assets for an expedition (like the horses or a…
  • Have What You NeedWhen you decide that you had something all along…
  • RecoverWhen you take time to catch your breath and tend to what ails you…
  • Struggle as OneWhen you Defy Danger as a group…
  • Keep CompanyWhen you spend a stretch of time together…
  • Make CampWhen you settle in to rest in an unsafe area…
  • ForageWhen you spend a few hours seeking food in the wild…
  • Return TriumphantWhen you return home in triumph, having saved your fellows, put down the threat, seized…
  • Supplies, Load & Inventory (expedition rules)

Homefront moves

Back home in Stonetop: seasons, projects, and the village’s fortunes.

  • Seasons ChangeThe Seasons Change during downtime. When you've played out any activities, scenes, and…
  • BolsterWhen you prepare for what's coming or seek the favor of the gods, say how and answer the…
  • ConvalesceWhen you rest for a few days, in safety and comfort...
  • DeployWhen you send a steading's people into danger or rally them against an attack, roll…
  • Level UpWhen you have a quiet stretch of time at home and XP equal to (or greater than) 6 +…
  • Make a PlanWhen you wish to accomplish some project but don't know how to go about it, tell the GM…
  • Meet With DisasterWhen calamity befalls the steading or panic spreads, reduce Fortunes by 1 (min −1).
  • MusterWhen you press every able body into the defense of a steading, reduce Fortunes by 1 and…
  • Pull TogetherWhen you set a community to work on improvements, to secure new resources, or to make…
  • Trade & BarterWhen you wish to acquire or sell a commonly available item, you can. When you seek to…

Roll them at the table

In the app every move is a button: tap, roll 2d6, and the outcome tiers are right there.

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