Gear and weapons in Stonetop are described by tags. Mechanical tags change the
numbers; range tags say where a weapon works; fictional tags tell you what a thing is,
which matters just as much.
| Tag | What it means |
| load slots (1 or 2 diamonds) | It takes up one (or two) of these slots on your Inventory insert, and counts against your load. |
| [n] armor | When you take damage, subtract n; doesn't stack. |
| +1 armor | Increases your armor value by 1; stacks. |
| +[n] damage | Increase the damage you deal with that weapon by n. |
| hours | It lasts about an hour for each circle; mark a circle to track time used. |
| [n] piercing | When you deal damage, ignore n points of the target's armor. For "x piercing" items, x = the steading's current Prosperity. |
| requires ___ | If you don't meet the requirements, it works poorly or not at all. |
| uses | Mark a circle each time you use it; it's gone/useless when they're all marked. |
| Tag | What it means |
| area | Affects everything in an area. |
| awkward | Unwieldy, requires space, gets stuck. |
| crude | Prone to break, wear out, stop working, etc. |
| cumbersome | You're noisy, slow, hot, and quick to tire while carrying it, even without a heavy load (and if you have a heavy load, it's worse). |
| dangerous | Causes trouble and collateral damage if you aren't careful (and maybe if you are). |
| forceful | Can knock someone around, maybe even off their feet. |
| fragile | Easy to break/ruin; pack it carefully. |
| immobile | You can't really carry it on your person; you need a beast or vehicle to transport it. |
| messy | Does particularly destructive damage, ripping people and things apart. |
| reload | After it's used, it takes time/effort to reset. |
| slow | Takes minutes or more to use; unlikely to be useful in a fight. |
| thrown | You can Let Fly with it (at near range). |
| warm | Will keep you warm in cold weather, but it's uncomfortable and exhausting (and possibly dangerous) in hot weather. |