Let Fly — Stonetop basic move
When you take an easy shot with a ranged weapon… If the shot is tricky or you’re under pressure…
Roll: 2d6 +DEX
When you take an easy shot with a ranged weapon, deal your damage. If the shot is tricky or you’re under pressure, first roll +DEX: on a 10+, you have a clear shot, deal your damage; on a 7–9, pick 1:
- Deal your damage, but deplete your ammo (mark the next status by your weapon; don’t pick this if your weapon lacks such statuses)
- Hold steady and wait for a clear shot; when the moment arrives (GM’s call), deal your damage
- Move to get a clear shot—exposing yourself to danger or giving up some advantage (GM says how)—then deal your damage
- Rush the shot and deal your damage, leading to a cost or complication of the GM’s choice
The other basic moves
See also the tags glossary and the playbooks that hang their own moves off these.
Roll Let Fly online
One tap in the app rolls it and shows the whole table the result next to this text.