Interfere — Stonetop basic move
When you try to foil another PC’s action and neither of you back down…
Roll: 2d6 + the stat that fits
When you try to foil another PC’s action and neither of you back down, roll…
- …+STR to power through or test your might
- …+DEX to employ speed, agility, or finesse
- …+CON to endure or hold steady
- …+INT to apply expertise or enact a clever plan
- …+WIS to exert willpower or rely on your senses
- …+CHA to charm, bluff, impress, or fit in
On a 10+, they pick 1 from the list below; on a 7–9, they pick 1 from the list below but you are left off-balance, exposed, or otherwise vulnerable.
- Do it anyway, but with disadvantage on their (next) roll
- Relent, change course, or otherwise allow their move to be foiled
The other basic moves
See also the tags glossary and the playbooks that hang their own moves off these.
Roll Interfere online
One tap in the app rolls it and shows the whole table the result next to this text.