Azure Hand
Major arcanum #18
A thick staff of gray metal, topped with a plate of aetherium in the shape of a stylized hand. The palm is embossed with a cloud and lightning bolt, and the whole thing is more than a little top-heavy. It smells of ozone, and your spine never ceases to tingle in its presence.
When you bear the Azure Hand, you sense sources, currents, and reservoirs of energy much like you sense the pull of gravity or the position of your own hand. You can closely study such energy and Seek Insight about it.
When you brandish the Azure Hand at a source of elemental energy, roll +CON: on a 10+, you gather the energy about the Hand in a swirling vortex for as long as you grip the staff or until you choose 1 from the list below; on a 7-9, as a 10+, but the vortex is unstable and maintaining it requires all your focus.
- Direct the energy into a vessel able to contain it
- Discharge the energy harmlessly into the earth
- Fling the energy, rolling +INT to Let Fly (thrown, dangerous), inflicting damage and other effects of the GM's choosing
- Use the energy to fuel or empower some other magic
On a 6-, instead of marking XP, mark 1. Each time you mark 1, ask the GM how the power goes out of control.
When you make the last mark, you unlock the mysteries of the Azure Hand—choose one of the moves on the reverse, and erase all marks above.
The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.
Back to all arcana.
Put it in a player’s hands
The app deals arcana face-down; the GM flips them when the fiction says so.