STONETOP COMPANION

Blackwood Fetishes

Major arcanum #13

magicalindestructible

A pair of wooden figurines, carved from blackwood and worn smooth with age and use. A whitish shaft has been driven into the top of each figurine's head, and the eyes and forehead of each are stained a rusty, reddish color.

The figurines resist all mundane attempts to damage them. Such attempts might mar them slightly, but their forms hold fast.

When you mark a figurine's eyes with blood and likewise mark your own eyelids, you see through the eyes of the figurine whenever you close your eyes, for as long as the blood remains.

When you anoint a figurine with your own blood and then sleep in its presence, roll +CON: on a 10+, you dream lucidly of the spirit in the figurine, which speaks an archaic but intelligible dialect—it might be persuaded to reveal its name, or the name of its fellow spirit, or the method of calling them forth; on a 7-9, you dream of the spirit, but the dream is fleeting, strange, and disorienting—ask the GM what you learn of the spirit.

When you learn the name of one of the bound spirits, or the sign that draws them forth and binds them, mark 1.

When you make the last mark, you unlock the mysteries of the Blackwood Fetishes and can use Call Forth and Command (see reverse).

The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.

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