STONETOP COMPANION

Blood-quenched Sword

Major arcanum #7

close+1 damage1 piercingmessymagical

An ancient blade of deep red bronze, its pommel etched with symbols like those that the Hillfolk use to decorate their drinking horns. It thrums in its scabbard, wanting nothing more than to be drawn and to burn like a fire, quenching itself in the blood of foes.

When you draw the Blood-quenched Sword, it leaps from its sheath before any present have time to even blink, and must spill blood before you can return it to its sheath.

When you spill your own blood in order to return the Sword to its sheath, take 1d4 damage (ignoring armor) and the scars from the cut never fade.

When you strike first in a fight with the Blood-quenched Sword, gain advantage on your first roll.

When you sheathe the Sword after using it to kill a living, bleeding foe, mark 1 unless you have already done so since the last sunset.

When you make the last mark, you unlock the Sword's mysteries; gain Unquenched (see reverse).

The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.

Back to all arcana.

Put it in a player’s hands

The app deals arcana face-down; the GM flips them when the fiction says so.

Create a free account