Mindgem
Major arcanum #5
A chunk of makerglass the size of a human head; inspection reveals facets within facets, a thousandfold. When you touch the glass with bare skin and open your mind to it, you contact the intelligence within—lonely, confused, longing for meaning and connection.
It will happily speak with you, mind-to-mind. It knows much about the past, but naught of its own history or purpose. At least, not yet.
When you consult the Mindgem about the Makers, their arts, or their history, ask a question and roll +INT: on a 7+, it answers but on a 10+, pick 1; on a 7-9, pick 2:
- The answer is cryptic, vague, or lacking crucial context
- It takes a long time—hours or even days—to get the answer
- Your mind is left reeling; take disadvantage on your next roll
On a 6-, choose 1:
- It wastes your time with irrelevant histories and data
- It answers now, but refuses to answer further questions until you make progress towards restoring its body (or, if its body is assembled, until you pay its Cost).
The Mindgem knows that a body was crafted for it, and that it has likely survived—at least in part. It longs for the body to be whole, and to interact with the world.
When you've completed all the requirements, gain the Mighty Servant (see reverse).
Requirements
- ☐ Recover its chassis of white granite, which weighs well over a ton
- ☐ Recover its “heart” (1 load), a chunk of makerglass that forever burns with terrible heat (indestructible, dangerous)
- ☐ Recover and repair the intricate bronze helm (2 load; awkward, big) that serves as a casing for the Mindgem
- ☐ Puzzle out how to assemble all the pieces
The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.
Back to all arcana.
Put it in a player’s hands
The app deals arcana face-down; the GM flips them when the fiction says so.