STONETOP COMPANION

Storm Markings

Major arcanum #14

implantedmagical

A series of branching, tree-like markings coursing up and down your skin. Usually pale blue, almost like veins, but when you become agitated they seem to glow, pulse, and ripple with light.

The markings are usually seen as a blessing of Tor (rainmaker, thunderhead, slayer-of-beasts). But like most blessings of the gods, they are also a great burden.

When you roil with anger, you do +1 damage until you calm down. But when you try to control your temper, roll +WIS: on a 10+, you keep your cool and act as you wish; on a 7-9, choose 1 from the list below; on a 6-, you just lose it—tell the GM what damn fool thing you end up doing.

When you are struck by lightning or an electrical discharge, mark 1, take no damage, and suffer no ill effects (your gear, alas, has no such protection).

When you make the last mark, you unlock the mysteries of the Storm Markings and can use Storm's Fury (see reverse).

When you would make a mark but have already marked all 3, set your Fury to 3.

The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.

Back to all arcana.

Put it in a player’s hands

The app deals arcana face-down; the GM flips them when the fiction says so.

Create a free account