Twisted Spear
Major arcanum #2
A knobby length of wood, pale as death and hard as steel, tapering to a needle point. The shaft is scored and notched, the tip stained with blood and soot.
The Spear is a potent weapon against spirits and demons. They cannot bear its touch and its presence makes them deeply ill at ease.
When you wield the Twisted Spear as a weapon, you ignore magical protections and can harm spirits, demons, and insubstantial creatures.
When you first plunge the Spear into a spirit or demon, your mind reels with strange visions. These tasks become known to you (see requirements).
When you complete a task, mark it off.
When you have marked 3 tasks, you unlock the mysteries of the Twisted Spear. Choose one of the moves on the reverse; you can use that move as long as you wield the Spear. Each time you mark a task thereafter, gain another move from the reverse.
Requirements
- ☐ Impale a foul spirit with the Spear, and keep it skewered until it burns away to nothing.
- ☐ Visit the elder tree from which the Spear was carved, and water its roots with your blood.
- ☐ Face the Pale Hunter and survive the encounter.
- ☐ Spend a fortnight in the wild, eating nothing, naked and unarmed except for the Spear.
- ☐ Pierce your own hand through with the Spear, giving it a shard of your soul and reducing your max HP by 1d4+1.
The rest is discovered in play. Every arcanum has a hidden back — what it becomes, what it wants, what it costs. That’s for your table to find out, so it isn’t published here.
Back to all arcana.
Put it in a player’s hands
The app deals arcana face-down; the GM flips them when the fiction says so.